*This project was done with Dylan, Guy, and Taylor for UCLA Datafest 2022.
We use general statistical methods and neural networks to investigate the trends between player engagement in the Elm City Stories game and their general improvement on a drug and sexual health questionnaire. We conclude that players who spend more time in the avatar creation and knowledge game portions of the game tend to improve on the questionnaire, while those who spend little time tend to perform worse on the questionnaire. However, there is not enough outcome data to provide strong results.
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